
About me
Environment & Technical Artist with nearly 8 years’ experience in game development and a broad background in 3D graphics, visual production and interactive media. I work in Unreal Engine 4/5, Blender and Substance Painter/Designer, creating environments, assets, materials, textures, Blueprint tools, VFX, lighting and optimisation solutions. I have experience as a Lead Environment Artist and am developing my own game project, WetBread, a demo of which is available on Steam.
Projects
- 911 Operator - Marketing
- Astro Bears - Marketing
- BE-A Walker - Marketing
- Mars Power Industries - Marketing
- Bee Simulator - 3D Art / Marketing Assets
- Everdream Valley - Marketing
- Patch of Calydra - Level Art
- Giants Uprising - Lead Environment Artist / Tech Art
- WetBread - Personal Indie Project / Full Development
- The Sinking City Remaster - Level Art / Tech Art
- Fort Solis - Optimization Patch
- Unannounced Project - Black Drakkar Games - Environment / Tech Art
- Two Unannounced Projects - Mataboo - Environment / Tech Art / Custom Engine
Experience

07.2026 - present
Working at Larian Studio in Warsaw as an Environment Artist.
Working on games in Custom Game engine, creating 3D assets in Blender, textures in Substance Painter/Designer. Responsible for environment creation based on blockouts and concept art.

07.2026 - present
Starting biksbit.games
Own indie game studio. Working at WetBread game.

01.2024 - 07.2026
Working at Black Drakkar Games as an Environment & Technical Artist.
Working on games in Unreal Engine 5, creating 3D assets in Blender, textures in Substance Painter/Designer, and materials directly in Unreal Engine. Responsible for environment creation based on blockouts and concept art, Blueprint tools, lighting, post-processing, optimization, VFX integration, and technical environment workflows. Supporting Mataboo projects with environment art and technical art tasks, including work on a project using a custom game engine.

01.2019 - 12.2023
Working at Varsav Game Studios as a 3D Generalist, later promoted to Lead Environment Artist.
Worked on games in Unreal Engine 4, creating 3D assets, textures, materials, and game environments based on blockouts and concept art. Handled environment art, lighting, post-processing, optimization, and technical setup of game scenes. Created internal tools and workflows to support production. Later promoted to Lead Environment Artist, leading a team of six Environment Artists.

11.2016 - 12.2018
Working at FDR Studio as a 3D Generalist.
Creating 3D visualizations and 3D animation (modeling, texturing, animation and rendering), motion design and postproduction in Adobe After Effects, Maya and Unreal Engine 4.

08.2015 - 11.2016
Working as a Freelancer.
Creating 3D visualization and animation (Adobe After Effects, Maya). Creating websites and illustrations.

07.2014 - 08.2015
Working at the Fast Cut creative agency as a Graphic Designer.
Website design, animation in Flash and HTML5 technology, animations in Adobe After Effects, creation of infographics and packaging designs and their 3D visualization.

04.2011 - 07.2014
Working at the John Pitcher interactive agency as a Graphic Designer.
Website design, advertising animations in Flash technology, and motion design in Adobe After Effects. Designing mobile apps.

06.2010 - 04.2011
Working at the Artegence interactive agency as a Junior and later Senior Graphic Designer.
Designing websites in Photoshop and illustration in Illustrator, animations in Flash technology.
05.2010 - 06.2010
Internship at the interactive agency Artegence as a Junior Designer, later as a Senior Graphic Designer.
Designing websites in Photoshop and illustration in Illustrator, animations in Flash technology.

04.2008 - 02.2010
Working on TVN24 television as a Camera Operator.
Creating film materials for television, organizing live productions and setting up lighting. Also creating video materials for TVN Turbo, TVN Style TVN Religia and Fakty TVN.
06.2007 - 04.208
Internship in TVN24 television as a Camera Operator.
Help in creating film material for television. Learning film rules, editing and working with lighting setup.
Do you need my CV?
You can download them as a PDF document.
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